The second instalment of the PTBO Game Jam happened this past weekend. It was absolutely Bigger and Better!
Over 100 Game Designers, Developers, Artists, Hobbyists, Students & Professionals came together for the 45 hour game building marathon and a total of 33 games were made! (see itch.io for the published games)
We started Friday evening with an Educational block presented by yours truly, I was planning on building out a whole PacMan game in just under 2 hours, explaining the ins-and-outs of the Unity Engine as well as my design considerations for this project.
My test runs of the material had me at an hour and 45 minutes, but I didn’t properly take into account the time to explain to a group of new or non developers (small oversight).
The reality being that 2 hours is not enough time to delve into all of the details for a group of more than 50, with such a wide range of experience, understanding and background. Feeling rushed, I tried to instil some good tips and tricks that the “jammers” would benefit from.
Ultimately, I think everyone got something positive out of it so it was a win! If you’re interested in getting your hands on the code I wrote, you can download or fork it from the Liftlock, public github repository here.
One of the things I love about being part of the PTBO Game Jam team is that its always a learning process. The core team is all professionals, it makes a huge difference. Adjustments for the next iterations are the norm, feedback is encouraged and listened too. Its a team effort.
Matthew Davey of dotBunny has absolutely raised the bar for the Peterborough Game Development Scene and I’m proud to have him as a colleague and friend here in the Pdot. Keep your eyes on the PTBO Game Jam website for the details of PTBO Game Jam 03 coming in August this year.